AI Insights · Timothy · October 2021
Top 5 City Building Games in Africa Q3 2021
Explore the performance of the top 5 city building games in Africa for Q3 2021, based on Sensor Tower data, focusing on downloads, revenue, and active users.
In the third quarter of 2021, city building games saw significant engagement across Africa. Here’s a detailed look at the performance of the top 5 city building games on a unified platform, according to Sensor Tower data.
Craftheim - 3D Idle Lumberjack, published by AI Games FZ, experienced a remarkable increase in weekly downloads, starting from 58 in late June and peaking at approximately 92.7K in early September. The game’s weekly revenue saw a gradual rise, reaching about $27 in mid-September. Active users also showed a significant upward trend, peaking at around 152.5K in early September before declining to about 52.1K by the end of the quarter.
Megapolis: City Building Sim from Social Quantum maintained a consistent performance throughout the quarter. Weekly downloads hovered between 12.2K and 20.3K, with a peak in the final week of September. Revenue displayed steady growth, reaching around $379 in mid-September before settling at $293 at the end of the month. The game’s active user base saw a steady increase, peaking at approximately 31.8K in the final week of the quarter.
SimCity BuildIt by Electronic Arts showed strong financial performance, with weekly revenue peaking at about $4.8K in early July. Weekly downloads remained stable, fluctuating between 4.2K and 6.7K. Active users followed a similar pattern, peaking at around 54.7K in early July and ending the quarter at approximately 43.8K.
City Island 5: Building Sim from Sparkling Society Games B.V. experienced consistent weekly downloads, ranging from 2.7K to 3.7K. Revenue saw a peak of about $496 in mid-July before stabilizing around $278 by the end of September. Active users remained steady, fluctuating between 15.1K and 18K throughout the quarter.
City Island 3: Building Sim, also by Sparkling Society Games B.V., maintained a steady download rate, with weekly downloads ranging from 2.5K to 3.5K. Revenue showed minor fluctuations, peaking at around $186 in late June and stabilizing around $84 by the end of September. Active users ranged from 3.6K to 4.6K, showing a slight upward trend towards the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.