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AI Insights · Timothy · October 2021

Top 5 City Building Games in Africa Q3 2021

Explore the performance of the top 5 city building games in Africa for Q3 2021, based on Sensor Tower data, focusing on downloads, revenue, and active users.

Top 5 City Building Games in Africa Q3 2021

In the third quarter of 2021, city building games saw significant engagement across Africa. Here’s a detailed look at the performance of the top 5 city building games on a unified platform, according to Sensor Tower data.

Craftheim - 3D Idle Lumberjack, published by AI Games FZ, experienced a remarkable increase in weekly downloads, starting from 58 in late June and peaking at approximately 92.7K in early September. The game’s weekly revenue saw a gradual rise, reaching about $27 in mid-September. Active users also showed a significant upward trend, peaking at around 152.5K in early September before declining to about 52.1K by the end of the quarter.

Megapolis: City Building Sim from Social Quantum maintained a consistent performance throughout the quarter. Weekly downloads hovered between 12.2K and 20.3K, with a peak in the final week of September. Revenue displayed steady growth, reaching around $379 in mid-September before settling at $293 at the end of the month. The game’s active user base saw a steady increase, peaking at approximately 31.8K in the final week of the quarter.

SimCity BuildIt by Electronic Arts showed strong financial performance, with weekly revenue peaking at about $4.8K in early July. Weekly downloads remained stable, fluctuating between 4.2K and 6.7K. Active users followed a similar pattern, peaking at around 54.7K in early July and ending the quarter at approximately 43.8K.

City Island 5: Building Sim from Sparkling Society Games B.V. experienced consistent weekly downloads, ranging from 2.7K to 3.7K. Revenue saw a peak of about $496 in mid-July before stabilizing around $278 by the end of September. Active users remained steady, fluctuating between 15.1K and 18K throughout the quarter.

City Island 3: Building Sim, also by Sparkling Society Games B.V., maintained a steady download rate, with weekly downloads ranging from 2.5K to 3.5K. Revenue showed minor fluctuations, peaking at around $186 in late June and stabilizing around $84 by the end of September. Active users ranged from 3.6K to 4.6K, showing a slight upward trend towards the end of the quarter.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021